|
|
|
Starting its operation making masks in one bedroom of a two-bedroom
apartment in 1978, Distortions grew in leaps and bounds over
the years to expand its product line to props, full-size monsters
and animated sculptures. As the product line grew, so did Ed’s
business.
|
 |
The company moved several times before settling at its
current factory in Greeley, Colorado. Ed
runs Distortions with his wife Marsha who serves as Vice
President.They’re
in charge of a year-round staff that includes designers
and artists.
Best known for its Brutal Planet haunted attractions in
more than a dozen Six Flags theme parks, Distortions also
creates scary stuff for spooky sites worldwide. If you’ve
been in a Halloween Haunted House or an amusement park
fun house or dark ride recently, chances are you’ve been
frightened by a Distortions prop or animated figures. |
The
revamped Zombie Castle resulted from months of collaboration
between the Trahanas family and Ed Edmunds. Ed flew to New
York to view the old Zombie in September 2001. Many phone
conversations followed before Nick again met with Ed at the
IAAPA convention in Orlando. The ride follows Distortions’
storyboard sketchbook, drawn by Distortions house illustrator
Brandon Hovet, with a few exceptions. In this exclusive interview,
Ed reminisces with Laff In The Dark about his work on Zombie
Castle.
|
|
|
|
LITD: Your company is known worldwide for its
masks and props, its impact on haunted attractions,
and its famous Brutal Planets, among its many accomplishments.
Over the years some of your stunts have been integrated
into the likes of classic single-rail dark rides such
as Coney Island's Spook-A-Rama. Is Zombie Castle the
first single-rail dark ride you designed?
EDMUNDS:
Yes. Zombie Castle is the first dark ride we have
designed and created product for. A LOT of product.
|
|
LITD: Nick told me you came out to view Zombie
Castle in September 2001. As you saw, it was an eclectic
array of stunts from several defunct classic dark
attractions, one holdover devil stunt from the 1940s,
as well as stunts and sounds created by Nick and Jim.
However, it didn't have a story line. What was your
impression of the Trahanas Family's work?
EDMUNDS: Zombie Castle in 2001 was a clever
and fun ride. You’re right about no story line. It
was - as I'm sure many dark rides are - built up and
created as stuff came along and improvements were
made. This collection of odds and ends makes it pretty
impossible to create a story line. However it was
a great ride already; probably the best of its kind
I've seen. It was a little sad to tear it out. But
. . . by starting from scratch with a good budget
and state of the 'dark' art props it went to a new
level.
|
|
|
|
|
|
|
LITD: What inspired you to develop the central character
Max Rotten and what talented individual lends his voice
to Max? Also who wrote the snappy script for Max?
EDMUNDS:
Nick wanted a mascot out front to entertain patrons
and Joe Montalto, Director of Playland and Deputy Commissioner
of Parks & Recreation for Westchester County, wanted
to have the character utilized several times to carry
the story line throughout the ride. The voice is that
of Al Domingez, the district attorney in Greeley. He
is an avid theatrical actor and had a very distinctive
voice. He did the studio work for free since it would
be a paperwork nightmare for us to pay him. The script
was co-written by us and T. Jefferson Carey.
|
|
LITD: The scene where the two young Zombies have
a tug-of-war over the corpse has to be one of the
most horrific in dark ride history. This was not among
the original sketches. What was your inspiration for
this?
EDMUNDS:
We originally had another concept, but Nick wanted
something better so we came up with this or Brandon
Hovet, our illustrator, I'm not sure. It's great that
you see it as horrific, we thought it was funny.
|
|
|
|
|
|
|
LITD:
I've seen the Vomit Barrel inside and outside many dark
attractions. It's presence outside Coney Island's Ghost
Hole dark ride draws patrons. Zombie marks the first
time I've seen "Vomit" play into a story line - in this
case, a victim is overcome by what he has seen, and
empties his stomach into a customized Castle receptacle.
Is this a first for "him" or has he figured into a plot
before?
EDMUNDS:
I'm sure he has been worked into many plots by
other attractions. We like him in the castle because
it adds gross to the mix. We like to provide a variety
of emotions to any event we work on so there is something
for everybody.
|
|
LITD:
Of all the Castle’s Torture Chamber stunts, "Spinal
Tap," is one that really gives me the creeps - both
the victim's movement and sound. I’ve never seen anything
like it. Did you design this and if so, what gave
you the idea?
EDMUNDS:
I
think our kind and sensitive Vice President, Marsha
came up with that one. Never judge a book by its intestines
|
|
|
LITD: Another horrific stunt in Zombie is the "King & Queen."
I take it the Queen is supposed to be a rider who was pulled
from the car, dressed as a bride by the zombies, and offered
to the King as his meal. I understand this is another stunt
created exclusively for Zombie Castle.
Am
I correct on this premise and can I ask this question once again,
how'd you think of it?
|
|
|
|
EDMUNDS:
Probably half of what is in Zombie Castle was created
for the ride - some was then added to our line.
Yes,
you are correct or at least close since we provide only
a loose basic story line and let the guests fill in
between the lines. As far as how we come up with this
crazy stuff,
we
have a very talented crew and hire outside talent. These
kind of fun projects and the right people almost create
themselves, like the sculpture waiting inside the rock.
|
|
LITD: I understand Nick came up with the concept
for the final scene: The riders blown up by Max's
dynamite. Was it fun collaborating with Nick?
EDMUNDS:
Nick and the guys were all great! They had great ideas
and pretty much gave us a free hand to get very intense.
|
|
|
|
|
|
|
LITD:
With the success of Zombie Castle, have any other parks
or ride owners contacted you about designing more single-rail
dark rides?
EDMUNDS:
Not yet. The timing of this was perfect we had been
talking to theme park and dark ride people about taking
dark rides to the next level or degenerating them a
new low depending on how you look at it, and Nick called
and got it all started. This is a direction we really
are excited about and hope to do more of in the future.
|
|
|
|