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Mountain
Park in Holyoke, Massachusetts began life in 1894 as a trolley
stop at the halfway point up to Mount Tom. It was a simple place
with gardens, a carousel, roller coaster and a few concessions.
In 1952 John Collins, who owned Lincoln Park in Dartmouth, Massachusetts,
purchased Mountain Park from the Holyoke Street Railway. This
was the beginning of the park's renaissance and would lead to
its golden years. The dark rides and fun houses that were installed
there were integral to the park's success. Between 1953 and
the park's closing in 1987, the small midway featured no less
than six different fun houses and dark rides. In the late 1970s
through the early 1980s, there were two dark rides and a walk-thru
fun house operating simultaneously!
All
of the rides were designed and themed by three individuals.
One was Edward Leis of National (and later International) Amusement
Device. He is probably best known as the designer of Mexico's
Montana Rusa roller coaster. In the 1950s, Mountain Park needed
new trains for their roller coaster and bought them from N.A.D.
Leis went to the park many times and assisted with renovations
of the coaster. He also lent his expertise to the construction
of several buildings, including the pavilion and the Out of
This World walk-thru.
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The
man most responsible for the unique look of not only the fun
houses but also the entire park was Dominic Spadola. This
energetic little man from Rhode Island had done work for that
state's Rocky Point, Lincoln Park and Whalom Park in Fitchburg,
Massachusetts.
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He created colorful and fantastical figures out of plywood,
homosote, celastic and fiberglass. He helped develop the
angular, twisted pastel facades of the parks' buildings.
He created enormous clown faces that graced buildings
and signs. The stunts he designed for the Mountain Park
rides had a nightmarish but cartoonish quality to them.
It was a tricky balance to achieve: something that would
thrill adults but not terrify children.
The first dark ride at the park was called Laff in the
Dark. It was running for the "New Mountain Park" opening
in 1953. It was a single-level ride with Pretzel cars.
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The
design reflected that of similar rides at other amusement
parks. The lettering had an Art Deco look to it, with a crescent
moon placed between "the Dark." The ride remained for seven
years.
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In
1960, renovations began on Laff in the Dark. An upper
level was created. Six new cars were purchased. The transmissions
of the new cars were modified to allow a swift and sure
climb to the top. Each car had a differential gear in
the rear axle and a lot of torque. They came with what
appeared to be a colorful primitive ritual mask molded
into their front in fiberglass. The ride was themed as
an African jungle and called Mystery Ride.The letters
on the building were placed on motorized shafts and rocked
back and forth. Below the letters was the upper level,
which featured a brief U-turn over the loading station.
On each side of that were two odd figures with large ears
and noses and gum-stick bodies that rocked back and forth. |
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Below that was the station. On the walls next to the entrance
and the exit doors were six brightly-painted masks, all
different and sporting hideous grins.The masks also rocked
back and forth. The clash of colors, the stylized paintings
of jungle foliage and animals, the constant movement all
over the building - it was a tour-de-force for Spadola and
a feast for the eyes. For the interior, Spadola created
a wide variety of three-dimensional fantastical scenes,
from Hell to stereotypical African natives. |
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On
either side of the extension, Spadola created two massive
dinosaurs. The one on the left was poised with its front
and rear legs up, as if it were about to stomp the patrons.
The one on the right stood erect with its arms outstretched.
Both had red flashing eyes, large sharp teeth and jaws
that opened and closed. The rocking masks remained,
but the walls around them were repainted to look like
a cave. Spadola also recreated images from the children's
book "Where the Wild Things Are" by Maurice Sendak
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The
building itself was covered with lumpy celastic over chicken
wire and painted to look like rock outcroppings. Roger Fortin,
supervisor at the park for nearly forty years,
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was the third man responsible for the construction of
the dark rides and fun houses.He clearly recalls one day
when he was building the rock surface with Spadola. It
was in November of 1963, and it was bitterly cold. The
temperature seemed more extreme because they had to soak
the celastic in acetone to make it pliable. Another worker
walked over to them about 4:00 in the afternoon to tell
them that John F. Kennedy had just been shot. Seven years
before that, Kennedy had celebrated his 39th birthday
at Lincoln Park. |
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One
amusing renovation was to the lettering. The ride was renamed
"Dinosaur Den," which has the same number of letters as "Mystery
Ride." However, the letters aren't spaced the same. Since
they were all attached to motors bolted into the building,
it would have been too much work to re-arrange them. New lettering
was simply placed over the old. So for over twenty years,
the name of the ride was "DINOSAU RDEN." The ride was a big
success for the park. In fact, it was so successful that they
ordered a seventh car to increase capacity. Spadola used the
bas-relief on one of the original cars to make a mold of it.
Then he re-created the bas-relief in fiberglass on the new
car. "On a busy, busy day," said Fortin of the cars, "you
could have them all going on the track…it was timed perfectly."
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As
far as my memory can recall, the circuit began with the
car curving to the right and slamming through a set of
heavy wood doors. The car immediately turned left and
after a few yards slammed through another set of doors
with a tiger painted on them. The car would then turn
sharply right 90 degrees and begin heading uphill. The
first stunt was on the right. The car swung again to the
right, about 90 degrees, passing an emergency exit and
continuing uphill. Another stunt was on the left. Another
right turn, about 90 degrees, was met with the next stunt
on the right. |
The
car would turn 180 degrees to the left. Another stunt would
be on the right. Then after turning 180 degrees to the right
and passing a stunt on the left, the car leveled off. It would
slam through a set of doors, then another set, travel out onto
the overhang, pass by a stunt at the center of the overhang,
swing around to the left 180 degrees and then slam back through
another set of doors.
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After
passing through yet another set of doors, the car began its
descent. It passed by a stunt on the left, turned to the right
about 180 degrees, passed a stunt on the left and then swung
around 180 degrees to the left.
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Another
stunt was on the right, as was an emergency exit down a set
of stairs. The car would turn 90 degrees left and pass by an
enormous stunt on the right. It was about 20 feet long and dropped
down through the floor. Then the car swung 180 degrees to the
left, passed by a stunt on the left and leveled off. A 90-degree
right turn revealed a stunt on the right. The car was then traveling
at the far right end of the building. Then another 90-degree
turn to the right was met with another set of doors. After passing
through them, the car was traveling in a sort of tunnel. Looking
off to the left, you could see the station and midway. Looking
to the right, you'd see an animated stunt. Originally, it was
a caveman dunking a cavewoman into a big pot.
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The
last operational stunt there was Frankenstein, which bobbed
up and down behind a stone wall. After passing that stunt,
the car collided with another set of doors, turned left
180 degrees, went through more doors and back across the
tunnel area, only this time a little closer to the station.
More doors were hit. The car took a sharp turn to the
right into the final set of doors and then was back at
the station.
My father ran the ride for many years. He tired of having
to lean forward to press the control panel buttons that
would advance the cars. So he fashioned a wooden rod 17"
long. It resembled an enormous screwdriver. It had a handle
on one end and a small cylinder at the other about the
size of a short stack of quarters. He could then sit back
in comfort and use the rod to press the buttons. |
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Over
the years, the stunts changed. As vandalism increased,
there were fewer and fewer three-dimensional stunts installed.
Spadola used florescent paint on plywood and homosote
cutouts, and these were placed safely behind metal screening.
One of my favorite stunts was installed in the 1970s.
It remained right up until the park's closing. It depicted
four children holding flowers. Above them, in psychedelic
1960s lettering, was "Flower Power." I've long considered
this to be the most uniquely terrifying stunt ever placed
in a dark ride. Most of the other stunts depicted undecipherable
figures, fantastical and seemingly hastily drawn characters
that only occasionally resembled creatures you'd encounter
in the real world. Spadola included a couple of scenes
of Hell (one of his few recurring "themes.") Very few
people, except for small children, found any of these
scenes scary and that was in keeping with the family-park
atmosphere. A "hi-tech" sound system was added in the
late 1970s. A series of eight-track tape players were
triggered by rollovers on the track. The system was difficult
to maintain, but amusing when it worked. After the park
closed, I remained on the grounds as a watchman. The Dinosaur
Den was a prime target for vandals who would come up to
the closed park with bolt cutters and sledgehammers. Their
only intent was to destroy things. I was constantly boarding
up and fencing off the ride, trying to protect it. Eventually,
a traveling carnival bought the cars and the track. They
tried to remove the huge dinosaurs, but underestimated
their weight. They succeeded only in dropping one onto
the midway. They left it there, where weather and vandals
took their toll. I left my watchman job in 1994, and a
few months afterward vandals burned the Dinosaur Den to
the ground. Only the foundation and the structure of the
overhang remained. |
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Now
the area is almost unrecognizable; the overhang has rusted
out, and nature is reclaiming the first dark ride that
thrilled generations of guests on the mountain.
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The
second fun house built at the park was simply called "Fun House"
with the subtitle "It's fun to get lost." It sat just to the right
of the Mystery Ride. It was an elaborate two-level walk-thru built
in 1960. Ed Leis designed the layout, and Dominic Spadola designed
the façade made of wood, homosote, tin and fiberglass. |
Big
three-dimensional letters adorned the front. To the far
right was a large bas-relief cartoon labeled, "Magic Carpet."
It depicted a comical group of middle-eastern men on a
flying carpet. The entrance was through a short corridor
on the left. There was a railing made up of brightly-painted
2x4 wood that formed the word "Maze." (That technique
of forming words in wood fencing was commonly used at
the park.) The corridor led to the beginning of an elaborately
constructed mirror maze. |
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The
maze was put together from eight-foot-high six-sided wood
posts, built of standard 1x3 lumber surrounding a wood
core. There was a ¼ inch gap where the pieces of 1x3 met.
The layout was drawn up on a blueprint. Then the posts
were affixed to the wood floor, and 4-foot by 8-foot panels
of glass and mirrors were positioned between the gaps
in the posts. |
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If I remember correctly, the mirrors were placed at 45-degree
angles to each other. It was possible to re-configure
the maze by re-arranging the mirrors and glass into different
gaps in the posts. A path led between the panels and brought
patrons eventually into a "tipsy room," where the floor
was raised up at one end and lowered at the other. |
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Railings
forced patrons to travel back and forth until they reached
the high end of the floor. Patrons would emerge at the left
side of an overhang above the entrance. From the midway, you
could see only legs as people passed through. There were air
jets in the floor at that point, naturally, to blow skirts
up.
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Then
patrons would head to the back right section of the building
where there was a separate little "shed" structure tacked
on. That housed the "Magic Carpet." It was an elevated
platform with a bench. The patron would sit on the bench.
An operator would throw a lever and the bench would drop,
dumping the patron on to a large motorized conveyor belt.
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The
patron would be unceremoniously dragged down to the floor below.
The Fun House exit was then to the patron's right. As time passed
and patrons became more litigious, the Magic Carpet grew to
be a liability.
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It
wasn't necessary to ride the Magic Carpet; patrons could
simply walk past it to the exit. But more and more people
were starting to sue the park for injuries relating to
it. So Roger Fortin removed the Magic Carpet and added
another tipsy room there. This one was built like a jail
cell with simple 1-inch-diameter scrap iron pipes welded
to iron frames and attached at the ceiling and the floor.
"It just gives you that much more illusion when you're
walking through," Fortin said. It was all lit with blacklights. |
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The
Fun House was very popular. But over the years maintenance became
more difficult. The floor began rotting out. So in the late 1970s
it was dismantled. In its place, Spadola and Fortin built a single-level
ride-thru attraction, The Pirate's Den. This was the last dark
ride built at the park. The cars were stock Pretzel purchased
new. Dominic and Roger came up with a blueprint of the track.
Pretzel then took the blueprint and custom-built the track in
sections, which were then shipped to the park ready for assembly.
To make sure the floor wouldn't rot this time, Fortin made a new
floor of poured concrete. Then he found out that Pretzel insisted
that their cars be run only on a wooden floor. So he fabricated
a separate running track out of wood and affixed it to the concrete. |
The
spectacular ballyhoo for this attraction was a huge pirate
ship that spanned the entire length of the building. It
was positioned above the loading station. It sported a
massive pirate's head and many cutout figures. To make
sure kids wouldn't get out of the cars |
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and run around inside the ride while the cars were moving,
the front of the building sported three large windows
that were opened during operation. Thus, the ride operator
could see into the ride at all times. That deterred any
hanky-panky the kids might consider. |
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obvious result of this was that during the day, it was no
longer a "dark" ride; light flooded the interior. But at night,
the blacklights made the interior look spectacular and surreal.
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The
layout was fairly simple: the car would leave the operator's
station and turn 90 degrees to the right. It would knock
open two big wooden doors and enter a long dark corridor
that ran along the left side of the building. Upon reaching
the back of the building (where there was an emergency
exit door) the car would turn 180 to the right and head
back toward the front of the building, passing by a big
painted scene on the right. The car would then turn left
and begin a zigzagging trip past the big windows. There
was a scene of pirates digging up a treasure chest to
the left. |
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When
the car got to the right side of the building, it swung
around sharply to the left and headed back in the opposite
direction, behind the diorama of the pirates digging treasure.
There was a painting of a pirate next to a skeleton, and
to the right, on the back wall of the building, was an
enormous painting of pirates on an island. The car then
turned 180 degrees past a stunt of a pirate bobbing up
and down and then veered slightly to the right. The black
wall in front of the car would light up and behind a Plexiglas
window an enormous brown balloon would suddenly inflate,
rising up from the floor. |
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It
had two eyes and sharp teeth and vaguely resembled a gorilla.
It never failed to elicit shrieks of surprise and laughter.
The car would then turn left sharply toward the back of
the building. If you looked closely at that point you
could see the one remaining vestige of the old Fun House:
Fortin's second tilty room. It remained there intact behind
metal screening. The car swung around 180 degrees to the
right. And to the right was the final stunt: a devil that
would bob up and down. The car would then turn right and
slam through the big wooden doors to the exit. |
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Pirate's Den remained essentially unchanged over the years.
The paintings had a curious unfinished quality to them, as
if Spadola didn't quite have enough time. But the ride served
its function as a pleasant family diversion. After the park
closed, the ride (including the ballyhoo) was sold to Pirate's
Fun Park in Salisbury, Massachusetts. The remaining structure
at Mountain Park burned to the ground in 1994 along with the
Dinosaur Den. The only thing that remained recognizable was
Fortin's second tilty room.
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One
of the most fondly remembered rides from the park was built in
the late 1960s on a site formerly occupied by a workshop and a
game concession next to the Play Land arcade. Spadola, Leis and
Fortin transformed the building into one of the most spectacular
walk-thru fun houses ever constructed: Out of This World. |
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This
ride was dark. Most of the interior walls were painted
gloss black. Spadola designed most of the layout with
assistance from Leis. He created an enormous assortment
of bizarre paintings and three-dimensional characters
to populate the ride.The walls depicted planetary scenes
with spacemen in suits and weird nightmarish creatures.
There were also many whimsical characters. The entire
ride itself was the ballyhoo: from the realistic rock
surface of the building (again, celastic), to the giant
flying saucer that seemingly had crashed into it, to the
overhang (fronted by a giant lime green and pink robot)
where patrons would walk out and around. |
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Everything
was dotted with intense colorful flashing lights. A peculiar
combination of
synthesized noises blared out onto the midway from the eight-track
tape system, sort of like early "house" music without the beat.
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The journey began with entry into the saucer. You'd
pass through a corridor with large rubber half-cones
embedded into each wall, from the floor to about hip
height. They'd alternate one on the left and one on
the right. This was a gag used in many other fun houses.
From there you'd enter a dark tipsy room. It had a black-lit
wall with a painting of astronauts on the moon, surrounded
by alien creatures.You'd then progress up a ramp and
come out on the south side of the overhang.
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Advancing
counter-clockwise around the overhang, you'd encounter
various moving platforms. On the floor of the turnaround
was a spinning metal disk that Fortin made. "It would
help you, turn you around the corner," he said. "But the
insurance people didn't like that." Next were wood planks
on the floor that moved forward and back. Heading back
inside the building, the corridor turned 90 degrees to
the right. You'd then be directly over the saucer. |
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There
was a lookout onto the midway as you passed over air jets
in the floor. You'd take a left and follow a ramp downward
to the back of the building. There was another tipsy room,
which led to a corridor that brought you out the saucer.
A small room was built near the middle of the ride from
which an employee could watch the various corridors to
make sure the patrons were safe. Naturally, there were
always kids who wanted to fool around. Since the fun house
was so dark, it was easy for kids to hide in the corners
and surprise unsuspecting patrons. |
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After
several years, the moving platforms were locked down to
appease the insurance companies. Eventually, there were
so many complaints from patrons of being harassed by kids
within the ride that in 1982 it was decided to modify the
building. The floor of the overhang was kept, but as a roof
for a coin-operated punching bag game. The lookout over
the saucer was retained for show only and outfitted with
some of the characters that used to populate the ride. |
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It
was the only reminder of the once-glorious fun house.
The building itself was turned into a new arcade and stayed
that way until the park closed. Some of the other figures
could be found scattered around the midway, amusing and
colorful statues somehow out-of-place without their home.
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After
almost 100 years of fun Mountain Park vanished from Holyoke, taking
with it some remarkable amusement creations. The Mystery Ride,
Dinosaur Den, Fun House, Pirates Den and Out of This World were
unique because of the creativity and ingenuity of Dominic Spadola,
Edward Leis and Roger Fortin. |
Now
their brilliant work is gone. Their rides were made
in a time of simpler amusements, when scrap metal, wood
planks, homosote and a little resourcefulness could
be assembled into something that gave joy to generations.
I treasure parks like Kennywood and Waldameer that are
carrying on a tradition for a new generation of dark
rides and fun houses that are simple yet thrilling for
all ages.
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In
the early 1990s, a man purchased one of the two robot
statues and then drove around with it strapped to the
roof of his car until vandals set it on fire. City youths
took over the abandoned arcade, with its roof leaking
and façade covered with graffiti, and used it as a skateboard
arena until heavy snows collapsed the roof during the
winter of 2000. Where there was once a thrilling work
of art now sits a heap of rubble, indiscernible except
for the roofline. |
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If
you look closely at the opening in the façade where the
overlook was, you can still see the park's last remaining
example of Spadola's work: an odd little spider-like creature
from Out of This World that somehow escaped being covered
with graffiti.
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And
it's strange, but it looks as if there's a tear coming
out of its eye.
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I'm
grateful that Roger Fortin was willing to share his thoughts with
me. I'd also like to thank Tim Champagne and Maureen Costello
for their kind assistance in keeping memories of Mountain Park
alive. |
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Jay
Ducharme teaches Electronic Media at Holyoke Community
College in Massachusetts. He's loved amusement parks-and
dark rides in particular-since he was a child. His fifth
grade science project was a miniature dark ride. He got
a D minus, but that didn't deter him. A couple of years
later, he constructed a walk-thru fun house in his front
yard and charged admission. In 1980 his father encouraged
him to get a job at Mountain Park. He operated most of
the park's rides, including those that his father also
operated: the Dinosaur Den, Pirate's Den and Out of This
World. If the park hadn't closed in 1987, Jay would still
be there. In the fall of 1993, he became the chief operator
of the Holyoke Merry-Go-Round, transplanted from Mountain
Park to Heritage Park in downtown Holyoke where it still
successfully operates. Jay has written many articles,
including a popular history of roller coasters for the
now-defunct World of Coasters website. He is also a successful
singer and songwriter and performs with his beautiful
and talented wife Karen, a professional pianist. They
have three terrific children who are involved in the amusement
business. |
Photos
courtesy of Jay Ducharme
©2003
Laff In The Dark/www.laffinthedark.com
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